bind() | buffertexture< InternalFormat > | |
bind_range(GLuint index, GLintptr offset, T range_size) | buffer< GL_TEXTURE_BUFFER, GL_STREAM_DRAW > | |
buffer_name() const | buffertexture< InternalFormat > | |
buffertexture() (defined in buffertexture< InternalFormat >) | buffertexture< InternalFormat > | |
copy_sub_data(const buffer< SourceTarget, SourceUsage > &source, GLintptr readoffset, GLintptr writeoffset, V data_size) | buffer< GL_TEXTURE_BUFFER, GL_STREAM_DRAW > | |
data(T data_size, const GLvoid *data_ptr) | buffer< GL_TEXTURE_BUFFER, GL_STREAM_DRAW > | |
depth() const | texture< GL_TEXTURE_BUFFER > | |
generate_mipmap() | texture< GL_TEXTURE_BUFFER > | |
get_image(GLint level, GLint format, GLenum type, GLvoid *img) | texture< GL_TEXTURE_BUFFER > | |
get_sub_data(GLintptr offset, T data_size, GLvoid *data_ptr) | buffer< GL_TEXTURE_BUFFER, GL_STREAM_DRAW > | |
height() const | texture< GL_TEXTURE_BUFFER > | |
image_1d(GLint level, GLint internal_format, T the_width, GLenum format, GLenum type, const GLvoid *data) | texture< GL_TEXTURE_BUFFER > | |
image_2d(GLint level, GLint internal_format, T the_width, U the_height, GLenum format, GLenum type, const GLvoid *data) | texture< GL_TEXTURE_BUFFER > | |
image_3d(GLint level, GLint internal_format, T the_width, U the_height, V the_depth, GLenum format, GLenum type, const GLvoid *data) | texture< GL_TEXTURE_BUFFER > | |
buffer< GL_TEXTURE_BUFFER, GL_STREAM_DRAW >::name() const | buffer< GL_TEXTURE_BUFFER, GL_STREAM_DRAW > | |
texture< GL_TEXTURE_BUFFER >::name() const | texture< GL_TEXTURE_BUFFER > | |
parameter(GLenum pname, GLfloat param) | texture< GL_TEXTURE_BUFFER > | |
parameter(GLenum pname, GLint param) | texture< GL_TEXTURE_BUFFER > | |
parameter(GLenum pname, const GLfloat *param) | texture< GL_TEXTURE_BUFFER > | |
parameter(GLenum pname, const GLint *param) | texture< GL_TEXTURE_BUFFER > | |
size() const | buffer< GL_TEXTURE_BUFFER, GL_STREAM_DRAW > | |
sub_data(GLintptr offset, T data_size, const GLvoid *data_ptr) | buffer< GL_TEXTURE_BUFFER, GL_STREAM_DRAW > | |
sub_image_1d(GLint level, T xoffset, U the_width, GLenum format, GLenum type, const GLvoid *data) | texture< GL_TEXTURE_BUFFER > | |
sub_image_2d(GLint level, T xoffset, U yoffset, V the_width, W the_height, GLenum format, GLenum type, const GLvoid *data) | texture< GL_TEXTURE_BUFFER > | |
sub_image_3d(GLint level, T xoffset, U yoffset, V zoffset, W the_width, X the_height, Y the_depth, GLenum format, GLenum type, const GLvoid *data) | texture< GL_TEXTURE_BUFFER > | |
texture() | texture< GL_TEXTURE_BUFFER > | |
texture(int) | texture< GL_TEXTURE_BUFFER > | protected |
texture_name() const | buffertexture< InternalFormat > | |
unbind() | buffertexture< InternalFormat > | static |
width() const | texture< GL_TEXTURE_BUFFER > | |