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    GLS
    1.0.0
    
   GL Stuff - A library aimed at reducing the boilerplate OpenGL code you always have to write. 
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This is the complete list of members for program, including all inherited members.
| get_attribute_location(const std::string &attribute_name) const | program | |
| get_attribute_size(const std::string &attribute_name) const | program | |
| get_attribute_type(const std::string &attribute_name) const | program | |
| get_info_log() const | program | |
| get_uniform_block_index(const std::string &uniform_block_name) const | program | |
| get_uniform_block_size(const std::string &uniform_block_name) const | program | |
| get_uniform_location(const std::string &uniform_name) const | program | |
| get_uniform_size(const std::string &uniform_name) const | program | |
| get_uniform_type(const std::string &uniform_name) const | program | |
| link(Shaders &&...shaders) | program | |
| name() const | program | |
| uniform(const std::string &uniform_name, GLfloat v0) | program | |
| uniform(const std::string &uniform_name, GLint v0) | program | |
| uniform(const std::string &uniform_name, GLuint v0) | program | |
| uniform(const std::string &uniform_name, GLfloat v0, GLfloat v1) | program | |
| uniform(const std::string &uniform_name, GLint v0, GLint v1) | program | |
| uniform(const std::string &uniform_name, GLuint v0, GLuint v1) | program | |
| uniform(const std::string &uniform_name, GLfloat v0, GLfloat v1, GLfloat v2) | program | |
| uniform(const std::string &uniform_name, GLint v0, GLint v1, GLint v2) | program | |
| uniform(const std::string &uniform_name, GLuint v0, GLuint v1, GLuint v2) | program | |
| uniform(const std::string &uniform_name, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | program | |
| uniform(const std::string &uniform_name, GLint v0, GLint v1, GLint v2, GLint v3) | program | |
| uniform(const std::string &uniform_name, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | program | |
| uniform1(const std::string &uniform_name, GLsizei count, const GLfloat *value) | program | |
| uniform1(const std::string &uniform_name, GLsizei count, const GLint *value) | program | |
| uniform1(const std::string &uniform_name, GLsizei count, const GLuint *value) | program | |
| uniform2(const std::string &uniform_name, GLsizei count, const GLfloat *value) | program | |
| uniform2(const std::string &uniform_name, GLsizei count, const GLint *value) | program | |
| uniform2(const std::string &uniform_name, GLsizei count, const GLuint *value) | program | |
| uniform3(const std::string &uniform_name, GLsizei count, const GLfloat *value) | program | |
| uniform3(const std::string &uniform_name, GLsizei count, const GLint *value) | program | |
| uniform3(const std::string &uniform_name, GLsizei count, const GLuint *value) | program | |
| uniform4(const std::string &uniform_name, GLsizei count, const GLfloat *value) | program | |
| uniform4(const std::string &uniform_name, GLsizei count, const GLint *value) | program | |
| uniform4(const std::string &uniform_name, GLsizei count, const GLuint *value) | program | |
| uniform_matrix2(const std::string &uniform_name, GLsizei count, GLboolean transpose, const GLfloat *value) | program | |
| uniform_matrix2x3(const std::string &uniform_name, GLsizei count, GLboolean transpose, const GLfloat *value) | program | |
| uniform_matrix2x4(const std::string &uniform_name, GLsizei count, GLboolean transpose, const GLfloat *value) | program | |
| uniform_matrix3(const std::string &uniform_name, GLsizei count, GLboolean transpose, const GLfloat *value) | program | |
| uniform_matrix3x2(const std::string &uniform_name, GLsizei count, GLboolean transpose, const GLfloat *value) | program | |
| uniform_matrix3x4(const std::string &uniform_name, GLsizei count, GLboolean transpose, const GLfloat *value) | program | |
| uniform_matrix4(const std::string &uniform_name, GLsizei count, GLboolean transpose, const GLfloat *value) | program | |
| uniform_matrix4x2(const std::string &uniform_name, GLsizei count, GLboolean transpose, const GLfloat *value) | program | |
| uniform_matrix4x3(const std::string &uniform_name, GLsizei count, GLboolean transpose, const GLfloat *value) | program | |
| unuse() | program | static | 
| use() | program |