GLS  1.0.0
GL Stuff - A library aimed at reducing the boilerplate OpenGL code you always have to write.
texture< Target > Member List

This is the complete list of members for texture< Target >, including all inherited members.

bind()texture< Target >
depth() const texture< Target >
generate_mipmap()texture< Target >
get_image(GLint level, GLint format, GLenum type, GLvoid *img)texture< Target >
height() const texture< Target >
image_1d(GLint level, GLint internal_format, T the_width, GLenum format, GLenum type, const GLvoid *data)texture< Target >
image_2d(GLint level, GLint internal_format, T the_width, U the_height, GLenum format, GLenum type, const GLvoid *data)texture< Target >
image_3d(GLint level, GLint internal_format, T the_width, U the_height, V the_depth, GLenum format, GLenum type, const GLvoid *data)texture< Target >
name() const texture< Target >
parameter(GLenum pname, GLfloat param)texture< Target >
parameter(GLenum pname, GLint param)texture< Target >
parameter(GLenum pname, const GLfloat *param)texture< Target >
parameter(GLenum pname, const GLint *param)texture< Target >
sub_image_1d(GLint level, T xoffset, U the_width, GLenum format, GLenum type, const GLvoid *data)texture< Target >
sub_image_2d(GLint level, T xoffset, U yoffset, V the_width, W the_height, GLenum format, GLenum type, const GLvoid *data)texture< Target >
sub_image_3d(GLint level, T xoffset, U yoffset, V zoffset, W the_width, X the_height, Y the_depth, GLenum format, GLenum type, const GLvoid *data)texture< Target >
texture()texture< Target >
texture(int)texture< Target >protected
unbind()texture< Target >static
width() const texture< Target >