GLS
1.0.0
GL Stuff - A library aimed at reducing the boilerplate OpenGL code you always have to write.
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This is the complete list of members for texture< Target >, including all inherited members.
bind() | texture< Target > | |
depth() const | texture< Target > | |
generate_mipmap() | texture< Target > | |
get_image(GLint level, GLint format, GLenum type, GLvoid *img) | texture< Target > | |
height() const | texture< Target > | |
image_1d(GLint level, GLint internal_format, T the_width, GLenum format, GLenum type, const GLvoid *data) | texture< Target > | |
image_2d(GLint level, GLint internal_format, T the_width, U the_height, GLenum format, GLenum type, const GLvoid *data) | texture< Target > | |
image_3d(GLint level, GLint internal_format, T the_width, U the_height, V the_depth, GLenum format, GLenum type, const GLvoid *data) | texture< Target > | |
name() const | texture< Target > | |
parameter(GLenum pname, GLfloat param) | texture< Target > | |
parameter(GLenum pname, GLint param) | texture< Target > | |
parameter(GLenum pname, const GLfloat *param) | texture< Target > | |
parameter(GLenum pname, const GLint *param) | texture< Target > | |
sub_image_1d(GLint level, T xoffset, U the_width, GLenum format, GLenum type, const GLvoid *data) | texture< Target > | |
sub_image_2d(GLint level, T xoffset, U yoffset, V the_width, W the_height, GLenum format, GLenum type, const GLvoid *data) | texture< Target > | |
sub_image_3d(GLint level, T xoffset, U yoffset, V zoffset, W the_width, X the_height, Y the_depth, GLenum format, GLenum type, const GLvoid *data) | texture< Target > | |
texture() | texture< Target > | |
texture(int) | texture< Target > | protected |
unbind() | texture< Target > | static |
width() const | texture< Target > |